Spirit guardians bg3. To me, I think it would be fun and flavorful and do just fine. Spirit guardians bg3

 
 To me, I think it would be fun and flavorful and do just fineSpirit guardians bg3  I am SO ready to have a speedy gonzales cleric,

Lasts for 10 turns. WIS Save. Guardians of the Galaxy Vol. #5. Trickery clerics get Polymorph, which is incredibly strong in 5e but not bg3. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You call forth spirits to protect you. Rosymorn Monastery is located on the Mountain Path in Act 2 of Baldur's Gate 3 and contains a lot of new information about the main story. You can still take damage from area spells. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Clerics who follow this Domain often forego offensive spellcasting in favor of dealing damage directly in the melee. Banishment, Death Ward, Guardian of Faith. This variant deals Radiant damage as well as slows the Movement of nearby enemies. I was most impressed with the Spirit Guardians domain spell, which summons ghostly spirits that come to aid you in combat. ago. On the other hand, adding two (or more) Blesses together would be clearly overpowered, trivializing GWM for example. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. For other tips, you can visit our BG3 guides hub. Level 3 Conjuration Spell. Spirit guardians is a large 15 ft radius sphere around the cleric where spirits of the clerics god are summoned. Rendering a cluster of foes harmless without requiring concentration frees you up to concentrate on other potent spells like Spirit Guardians. Cleric B needs to stay away from aggro and not fight. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. WIS Save. • 3 mo. 272) originally said:. Gather your party and venture forth!. Please feel free to discuss your favorite Bard related builds, class features both good and bad, discuss applicable mods, items that pair well with the class, etc. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. On Save: Targets still take half damage. Gather your party and venture forth!. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. On Save: Targets still take half damage. This strategy is later amplified by Spirit Guardians. Gather your party and venture forth! BG3 Sanctuary Information. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Baldur's Gate 3 Guardian is a mysterious figure present from the moment the game starts - after completing character creation, you suddenly have to construct a. Spirit guardians looks great and from what I can gather it is available for Clerics (My favourite class), with a Sub Class of Conjuration. As with a lot of spells Spirit Guardians is situational. 65 = 6. War Cleric might be the exception since they gain additional attacks. Gather your party and venture forth!. You can also use the Spirit Guardians Spell, which is absolutely devastating because it casts an AOE around you to hit enemies when you move into them. You will most likely only have a couple of higher-level spells prepared, so you will have to choose. ago. The wearer must be illuminated for this effect to occur. But Bless does not do damage, rather it is more like a condition. Reply. i'd honestly better recomend spirit guardians at fourth level and a cleric with good AC, you will very easily be doing 100dmg. BG3 is the third main game in the Baldur's Gate series. 1. Spirit Guardians is one of the best spells in the game and for the level range we have access to, Spiritual Weapon is a great use of a cleric bonus action. Gather your party and venture forth!. I'm thinking I can reach a group of mobs, cast Spirit Guardians, then use the bonus action fly to reach the rest of the mobs, am I missing something? This seeks really. KamuiRil • 1 day ago. My only experience with DnD is BG 1 and 2 and the IWD series. Definitely keep this spell on hand. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Whenever I cast Spirit Guardian while under the effect of Sanctuary, I stop concentrating on SG instantly. If you do not obey Vlaakith, she will kill your entire party, and you must restart. Both. Spirit guardian is also pants to the wall broken in BG3. In BG3, there are two types of Accessories, which are Rings or Amulets. Call forth spirits to protect you. We will focus on the spirit guardian spell, whichDeal are of effect damage (ra. But what is a Guardian, and how will they assist you on your journey? This guide will explain. While concentrating, Shadowheart will deal 40 Radiant Damage. SPIRIT GUARDIANS, SPIRIT GUARDIANS AND MORE SPIRIT GUARDIANS. Cleric. Description . Spirit Guardian and Spiritual weapon is just Soo good. 5. Spirit Guardians RAW has a 15-foot radius regardless of your character’s maximum movement speed. Of course there are. . 1 or 2 Rounds of in-combat preperation (only once, not for subsequent turns). Any creature hostile to you that moves to a space within 10 feet of the guardian. If you are good or neutral, their spectral form appears angelic or fey (your choice). Spirit guardian is amazing with momentum gears O. You call forth spirits to protect you. Spirit Guardians doing Radiant/Necrotic damage is a big bonus in BG3, you can't simply dismiss it because you can spend Actions and resources to replicate the same effect with other spell damages. You can still take damage from area spells. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Gather your party and venture forth!. 65 + ~6. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. It kinda seems the article focused clerics on healing alone. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. I realized that my single player party can't actually cast that spell since my healer is a bard, so I have. Like, you'd have an effective character with literally no other spells at all. Spirit Guardians is one of the best Cleric spells in that department. On a successful Save, targets still take half damage. Being able to deal moderate radiant damage every turn to anything that. I'm pretty disappointed in Nature Domain Cleric in BG3 tbh as the tabletop version can grant resistance to certain elements with its Channel Divinity, but the BG3 version doesn't have that so its CD quickly loses importance after Act 1. d&d 5e usually allows for these type of combinations. VeritasLuxMea. I’m used to always grabbing “must have” spells like find familiar, misty step, web, heat metal, spirit guardians, etc - just curious if any spells like that are nerfed in BG3. Key Takeaways. BG3 is the third main game in the Baldur's Gate series. 16 con is also +3. 5/lvl) damage per turn of "evil hates it" radiant damage. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. Every turn that someone starts in the radius they make a saving throw to take 3d8 damage, or half as much on a success. No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. RELATED: Baldur's Gate 3: What Should You Do In The Githyanki Creche Infirmary. Guardian of Faith: Light Cleric 9: Flame Strike: Destructive Wave: Baldur’s Gate 3 Cleric Guide – Trickery. Spirit Guardians. Both of these Level 3 Spells are good at de-buffing enemies, as. I appreciate the Spirit Guardian builds -- I hadn't considered Cleric 5 builds before. Fiach 2 months ago #1. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Making the enemy choose between taking damage and, moving elsewhere is a great trick. If you want to use sanctuary in combo with spirit guardian you need 2 clerics, cleric A cast spirit guardian, cleric B cast sanctuary on cleric A. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth!. and it can basically carry you through Act 2 (especially on a Lore Bard - Shriek + Spirit Guardians brings some solid AoE to the table, especially if you have other. Spirit guardians deals: 3d8 * 0. Clerics don’t get many reaction spells in BG3, making this a clear choice for a frontline Shadowheart. For more information about the Dream Guardian's true identity see: The Emperor At the beginning of Act Three, the camp will be disturbed by the demands of the Elder Brain, with the Dream Visitor pleading for the party to help them. Try to get her AC as high as possible. To find more on Baldur's Gate 3, check out BG3: How to defeat Gerringothe Thorm in Baldur’s Gate 3 on Pro Game Guides. This guardian says its a real person in the same situation as you for instance and isn't trying to compel you to conquer the world. BG3 is the third main game in the Baldur's Gate series. The caster can't become Invisible while concentrating on this spell. sorry for the confusion. Holy Warrior: Cleric 7/Ranger 5. That Hexblade 2/Crown Paladin X build wouldn't get access to Spirit Guardians until Character Level 11. There are many NPCs and companions in Baldur’s Gate 3, but the most mysterious is the Guardian or the Dream Visitor. Finally, just as a comment and my own 2 cents, Radiant Orb from the Luminous Gloves work quite well in combination with Spirit Guardian (radiant version) and Sanctuary. Spirit guardian procs. It’s just a bonus action to cast, you can still make the most of your clerics turn especially early when you don’t need to healing word anything. While the spell scales well and the 9d8 damage you get by spending a 9th level slot on it is situationally tempting, higher level slots are just too valuable for higher level spells to. BG3 is the third main game in the Baldur's Gate series. They flit around you to a distance of 15 feet for the duration. Definitely keep this spell on hand. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. I've had encounters where my whole. Use inflict wounds to hit creatures who are sleeping or paralyzed for massive damage. Thinking gonna be fun, challenging and when everything works, devastating. If you continue to interact with the Guardian, your relationship with other companions will. any gear that adds to con saving throws (there are some helmets)Spirit Guardians has proven to be one of the most powerful spells in the game for me. Most of Baldur's Gate 3 's classes only have three. It adds a bit of ongoing damage, and in a long battle you. Sanctuary only ends if you attack or harm another creature. If he can pre-buff Shillelagh and Spirit Guardians (the former is a cantrip and the latter has a 10 minute duration), I think the Cleric can be pretty competitive with non-caster melee. Lasts for 10 turns. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians requires you to go into melee which is more dangerous than Fireballing from 100+Ft. With you, Gale, Shadowheart & Wyll it turns into 19. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. Plenty of fights in BG3 have been tough and fair, I seriously question the design Larian put into this one. However, it can still take damage from spells that influence a larger area. Level 3 Conjuration Spell. gleaming sword and shield emblazoned with the symbol of your deity. Description . But after having fun with Fireball, I discovered that I also got Spirit Guardians at level 5. Luke Skywalker Aug 14 @ 1:24am. A horde of about 15 undead ravens swooped in on my unassuming party, inflicting necrotic wounds and quickly decimating our health before I had time for Shadowheart to cast Spirit Guardians. A party of 4 turns into a party of 10+ depending on if your teammates also have summons. Baldur's Gate 3 is a huge, sprawling RPG with numerous Dungeons & Dragons -inspired quests to get lost in. Summon spirit weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Stabbothy. 53 feet). Armor gives Advantage on Constitution Saving Throws. Shadowheart Spells Tips & Tricks in BG3. Seems like a pretty strong round. Action round appears to be, start of fight guardians-> spiritual weapon -> end -> bless -> 1d8 spiritual weapon -> then start the hit/cast -> spiritual weapon action economy watching for heals or needed cc. Put a sphere of Darkness on the portal. Important Spells: Guidance, Bless, Healing Word, Spiritual Weapon, Spirit Guardians. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This shit is amazing because you can give out bless to your whole team with preserve life or mass healing word without dropping spirit guardians concentration. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. BG3 Cleric Class Progression. So many good concentration spells (Haste, Auras, Spirit Guardians, Cloud of Daggers, Moon Beam, etc. Copy Link to Clipboard In bg3, anybody can throw a healing potion as a bonus action. Prayer of Healing - a Level 2 spell which heals the entire party, only outside of combat. If you cast Spirit Guardians first, then cast Sanctuary (does not require concentration), both should be able to work simultaneously. 58 damage from weapon (384. Spirit Guardians. Healing Hands: Cleric 10/Paladin 2. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. Terminator2020 #. so my Durge cleric can have Spirit Guardians active for extra memes and so forth@Fextralife and information on the Fextralife BG3 Wiki. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic Damage per turn, and their movement speed is halved. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Effects/Special Abilities. Over Guardian's 10 rounds, that should be -11 or so for anyone still standing. Don’t be afraid to let your cleric wade into melee - they have armour and shield proficiencies, they can take some hits. webp Spirit Guardians; The 4th level spell, File:Guardian of Faith Icon. The guardian occupies that space and is indistinct except for a. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Three times the guardian saved my life: Opened the pod so I have the chance to get off the ship. We also get Magic Missile, a key spell for stacking radiating orb. . When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a Treasure chest) to conceal the glyph. . The first interaction with this NPC will be in early Act One. 35 = 11. If you're preparing for a big fight it isn't bad to put at a choke point. 19. Fix for another part of Spirit Shroud's status localization; Take three "fix" for Booming Blade and Greenflame Blade's scaling at 10th level; Change for Spirit Guardian's damage from start of the user's turn to that of the creature's turn per source material; Healing Spirit has been partially fixed but still working other issues outBG3 is the third main game in the Baldur's Gate series. Concentration is already incredibly contested by shield of faith, darkness, invoke duplicity. Does invis work? The best thing I can MAYBE find is Spirit. Each of the Cleric Subclasses reflects a domain their god has dominion over, and grants the Cleric unique abilities relating to that domain. The description of the spirit guardians spell says, in part (emphasis mine):. A tour of BC Ferries' Spirit of British Columbia. r/BaldursGate3 • *Lying In A Hospital Bed With 3rd Degree Burns* “Worth It!”. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This means you will only fail the base 10 if you roll a 1, 2, or 3. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3. Gather your party and venture forth!spirit guardians level 3, 3d8 @ 90% accuracy. Description: You or an ally cannot be targeted until you attack or harm a creature. Here are the types of spells in Baldur’s Gate 3. Level 5: Learn the Spirit Guardians and the Protection from Energy spell, and learn the Mass Healing Word Spell by exchanging it with the Hold person spell. And then when level 5 happens, Spirit Guardians. and theres no steeds in BG3. In BG3, Spirit Guardians has a radius of 3 meters (9. Cleric A just runs around burning gith down with out taking melee damage. BG3 is the third main game in the Baldur's Gate series. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. BG3 is the third main game in the Baldur's Gate series. 10th level (All Bards): all of the above, in addition to banishment, banishing smite, telekinesis, wall of force (or stone, if force is not in the game) You should pick counterspell and telekinesis in most cases imo. One of the easiest choices to make. After all, it was their voice that has been guiding you all around. The only exeption is war cleric which is a melee weapon attacker. Range limit can be somewhat polarizing, however. 6th level (Lore Bards): bless, create water, shield, misty step, pass without trace, counterspell, haste, spirit guardians, web. Spirit Guardians (disambiguation) could refer to the following similar entries: Spirit Guardians Aura (Condition) Spirit Guardians (Condition) The 3rd level Spell, Spirit Guardians (Spell) Spotted an issue with this page?Pretty much every battle is spirit guardians + spiritual weapon. At 8 a proficiency bonus is +3 or +4 at 9-12. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians OP. Spore for reasons already said. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. MC devotion paladin cast Sanctuary on Shadowheart with Spirit guardians up, and she just ran. ago. starmamac • 1 day ago. I read the spell and there was one line that seemed to stand out to me. Each subclass is flavored as a different Domain that the Cleric disciplines themself in. They require character level 70 to drop. always feels like a wasted 2nd lvl spell slot. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. Feats whatever you need to get WIS to 20, plus war caster so you rarely drop concentration. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. In the several Undead horde encounters, a Cleric can instantly delete a good amount, if not the entire horde with a single Destroy Undead cast by themselves in a single turn. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. A cleric with both spiritual weapon and spirit guardians is possibly dishing the most damage in the party. On a successful save, targets still take half damage. BG3 is the third main game in the Baldur's Gate series. Grab Counterspell and Haste/Spirit Guardians as your Magical Secrets. Tempest cleric 5 Spore druid 7, Tempest gives free heavy armor and all the cleric goodies (guidance, bless, bane), aoe retaliation dmg, as well as ability to maximize druid lightning spell dmg, and spirit guardians for aoe dmg on you (radiant too, which according to devs is huge in this game). When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Effects/Special Abilities. Gather your party and venture forth!. BG3 is the third main game in the Baldur's Gate series. This spell is a variation of the spell Spirit Guardians. They are not invulnerable with Demonspirit Aura active. Gather your party and venture forth!. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Cleric class already makes you choose two from History, Insight, Medicine, Persuasion, and Religion. Though your party initially forms to remove the mind-flayer parasite inside your head, the Guardian will ominously warn you to leave it be. C Tier Concentration Spells in BG3 Spirit Guardians. Spirit Guardians has been an absolute boon for my playthrough. Additional Magical Secrets - pick 2 spells for any other class you want and cast them with charisma modifier at level 6 Lore Bard like another clerics domain skills: Aid, Spirit Guardians, Revivify, Mass healing Words. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. My favorite spell on solasta was Heightened Hypnotic Pattern, but BG3 turned the duration down to two turns, so I still use it, but only if there's more than 4 enemies in the area of effect. . you still get spirit guardians, the war domains extra attacks, smites, and more spell slots for smites. Spirit guardians, turn undead, and the mace of lathander completely destroy in act 2. BG3 is the third main game in the Baldur's Gate series. Targaryen22 Aug 7 @ 10:36pm. The enemy moves toward you, entering spirit guardian’s zone. Spirit Guardians works wonders too. You can still take damage from area spells. If their abilities do not feel worth using, like sacred flame, it feels unfun. destructive wave, some of the higher level smite spells). Then you get holy (radiant) ( ️) & fire (☄️) spells & abilities. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. Spirit Guardians : Call forth spirits that will protect the area that surrounds you, and the enemies close by will take in radiant damage. They flit around you to a distance of 15 feet for the duration. Level 9: Learn the Flame Strike and Contagion spells. Wet + max damage can 3M circles of mobs in one turn. #4. "Gather your party, and return to the Forgotten Rea. 3rd. Toward the end of Act 1, me, playing a cleric, complained "I wish there were. 2. The goal is to be tanky enough to stand toe-to-toe with large groups of enemies while keeping concentration on Spririt Guardians. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's. Gather your party and venture forth!. BG3 is the third main game in the Baldur's Gate series. Healing Hands: Cleric 10/Paladin 2. For me, the best part is that any enemy who tries to move in the electrified water gets zapped and then knocked back on their ass. How to get Spirit Guardians, class, casting time, range, school, effects, tips and builds for BG3. I have Shadowheart as a life cleric and then I have a hireling mage. Put on the Whispering promise ring, Hellrider's pride gauntlets and dual crossbows. Action surge let's you cast 2 spells so you can shove, cast action surge, cast spirit guardians, attack and channel divinity for 1d8 + 15 + str bonus. Re: Divine Soul Sorcerer and Hexblade. View Profile View Posts. away, is damage over time which is less effective than up front damage, a smaller radius so will affect less creatures, and is concentration so can’t be used alongside other powerful spells in a particularly tough combat. Related Topics Baldur's Gate Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Still. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. The Haste spell in BG3 works differently from the PnP version. The way xp scales in BG3 I think the first 5 levels are really important (at higher difficulties especially) so you want to optimize your power curve for it to. The guardian of Grymforge. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. If this hits a clump of creatures, they will all AoE each other, applying as many as 10-20 stacks, i. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. Spirit Guardian and Spiritual weapon is just Soo good. Spiritual Weapon and Hold Person are excellent second level spells, and Spirit Guardians will be very powerful in melee. It works. But one of the game's biggest mysteries happens early on, when it's time to create your. Then there's Hold Person, which gives auto crits to whoever attacks the held enemy. Spirit Guardian is the GOAT spell for melee clerics. BG3 is the third main game in the Baldur's Gate series. If you are good or neutral, their spectral form appears angelic or fey (your choice). BG3 is the third main game in the Baldur's Gate series. Spirit Guardians has a radius of 3 meters, while Turn Undead has a radius of 9, making it able to hit a much larger area. Game: Baldur's Gate 3. Spirit Guardians is a Level 3 Conjuration Spell. Pump up Constitution as that is the necessary saving throw to maintain concentration. Melted pretty much every duergar in the Nere fight effortlessly. Gather your party and venture. . Cleric of True Knowledge: Cleric 10/Wizard 2. Counterspell. This variant deals Radiant damage as well as slows the Movement of nearby enemies. and just run through the battlefield. This BG3 War Domain Cleric Fighter Build has a lot of versatility and it’s extremely deadly early on. Each Domain provides a unique set of new spells for the Cleric to. The best Cleric multiclass options in BG3. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. And fireball if they group up. BG3 is the third main game in the Baldur's Gate series. Nearby enemies take 3d8 Radiant or Necrotic damage per turn, and their Movement Speed is halved. BG3 is the third main game in the Baldur's Gate series. 53 feet). spirit guardians alone carries a cleric its a spell with. Just needs a fix that spirit guardian damage initiates combat. Level 5 – Domain Spells (Spirit Guardians, Crusader’s Mantle) Level 6 – War God’s Blessing (Subclass Feature) Level 7 – Domain Spells (Stoneskin, Freedom of Movement) Level 8 – Divine Strike: Warmaster (Action) Level 9 – Domain Spells (Flame Strike, Hold Monster) Level 2. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. The situations in which it is good is when you're in a tight space, your party is back to back and surrounded by enemies or when your party gets ambushed and surrounded. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. And Pact of the Blade gives warlocks the hexblade's stuff. For up to 10 minutes. BG3 is the third main game in the Baldur's Gate series. Hovering on the icon shows the natural duration of the concentration spell. Storm gives the most for a 1 level dip and ties together the character concept of a guardian angel, since it lets you fly around while you are doing your debuffing. 4 damage per target from spirit guardians over 21 rounds, after spirit guardians runs out. Try to extort any. Spirit guardian is amazing with momentum gears O. Gather your party and venture forth!. 425 per target. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points.